
Game Dev / Interactive / Vibe Coding
Last Pizza
Lead Unity Developer (Solo Programmer) Awarded 'Best Project' at Newjak (Creative Talent Nurturing Project) LiDAR-Based Interactive Mapping: Independently engineered a 4m x 4m interactive floor projection system, integrating a Hokuyo LiDAR sensor to track real-time foot movements and physical interactions. Core Game Logic Development: Programmed the complete gameplay loop from scratch, including foot-triggered button interactions to spread sauce and cheese, precisely spawning toppings at stepped-on coordinates, and a stomp-velocity-based oven temperature control mechanic. Prefix-Based Asset Management: Implemented a strict prefix naming convention (e.g., M_, T_, SM_, and alphabetical sorting) for all project assets and scenes. Despite being a solo developer, this rigorous approach to asset management ensured highly modular, scalable, and production-ready architecture.






